Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 26, 2005, 07:37 AM // 07:37   #1
Pre-Searing Cadet
 
Join Date: May 2005
Advertisement

Disable Ads
Default Sub-classes, and a new class...

What about classes within the classes? You choose Ranger as your class, and within Ranger there are several selections, stuff like Scout, Assassin, Rogue, etc that give different bonuses to different things?

Anyway, this is an idea for a class I had, due to my love of all things Viking:

Berserker Class
Vicious warriors from the north, the Berserker is a wild, untamed savage with the ability to unleash its immense rage. Some say that Berserkers are possessed by bear or wolf spirits

Armor: Same as a Ranger
Energy: +5 regen, 20 base
Attributes:

Unique ability: The Berserker class is capable of sacrificing its shield slot to weild a second, smaller weapon.

Berserker rage: Increases the overall damage of Berserker skills. Decreases the amount of health lost after using a Berserker skill (all berserker skills will sap health upon ending)

Dual Weild: Increases the damage done by the Berserker's secondary weapon skills. Increases overall chance for critical hit.

Animosity: Increases overall bonuses given by the Berserker Rage.

This is my first class idea...any comments or criticisms are welcome..
Mahdi is offline   Reply With Quote
Old May 26, 2005, 01:16 PM // 13:16   #2
Pre-Searing Cadet
 
Frutron's Avatar
 
Join Date: May 2005
Default

I mentioned this in another thread, but I love the idea of sub-classes, so I am bringing it up here too. The tread topic had moved to the lvl cap, but my sub-classes agenda made an apperance.

Why not allow players to immolate themselves back to lvl 1 and progress though a new class, adding those skills to their current ones. For reference, think of “Disgaea”. Also the class system in FFXI is something that GW should try to emulate at least in part, IMO. The current 6 classes could be the base professions, and then add on 12 or so sub-jobs… Rogue, Druid, Knight, Bard, Dungeoneer, Summoner, Geomancer, Mercenary, Paladin, Assassin, Sniper, Sage, Priest, and the like. These would be accessible after level 20, and would have caps of 10 or 15, but with much higher exp requirements. During these grinds the HP totals on characters would only move very very little.

Getting certain items and or skills from these classes will open up certain “expert” or advanced classes, like Dark Knight, Celestial Warrior, Green Aegis, Lancer, Dragon Knight, Chinese Super Ninja, you get my point. Now these would be the full 20 level progression and people could grind an grind and grind as much as they wanted on these because getting beyond level 10 would be a serious project. Even the hardcore 10 hours a day players would be in awe. You really wouldn’t have a lev 20 Dragon Knight until sometime late 2007. Also at the “advanced” point you’d have to implement Guild XP, and XP for winning PvP battles. Of course you don't have to take an advanced class, but just stay where you are at, maxing out your sub-classes.

-F
Frutron is offline   Reply With Quote
Old May 26, 2005, 02:27 PM // 14:27   #3
Frost Gate Guardian
 
Join Date: May 2005
Location: Somewhere, Nowhere
Guild: Sith Overlords[SO]
Profession: W/Mo
Default

Quote:
Originally Posted by Frutron
The current 6 classes could be the base professions, and then add on 12 or so sub-jobs… Rogue, Druid, Knight, Bard, Dungeoneer, Summoner, Geomancer, Mercenary, Paladin, Assassin, Sniper, Sage, Priest, and the like. These would be accessible after level 20, and would have caps of 10 or 15, but with much higher exp requirements. During these grinds the HP totals on characters would only move very very little.
See, there already is a Paladin, a W/Mo. There's already a Geomancer, an earth magic Elementalist. You can combine classes, and name them, and you have basically what you put.
relientK_fan is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Will New Classes Be Able To Be Used As "core" Class Secondary's? lord pun|shment The Riverside Inn 14 Jan 12, 2006 11:01 PM // 23:01
Rieselle Sardelac Sanitarium 10 Sep 14, 2005 02:39 PM // 14:39
New Class Idea: No New Classes Blue Steel Sardelac Sanitarium 14 Sep 01, 2005 10:40 PM // 22:40
savanus Sardelac Sanitarium 0 Aug 25, 2005 08:57 AM // 08:57
apostasy Questions & Answers 2 May 20, 2005 07:21 AM // 07:21


All times are GMT. The time now is 07:30 AM // 07:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("